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GamePlay Mechanics

Core systems designed and implemented in Unreal Engine 5, focusing on combat, traps, pick-ups, exploration, and enemy interactions.

Shop Mechanic from 'Mimir':

Implements a basic shop with random item spawns, price assignment, and descriptions.

Navigation is via key input, with UI prompts and price randomization through an RNG mini-game with the ShopKeeper.

Combat Mechanic from 'Mimir':

Implements auto-attacks with cooldown notifications in the UI and camera rotation locked onto the target.

Combat Mechanic from 'Mimir':

Implements auto-attacks with cooldown notifications in the UI and camera rotation locked onto the target.

Combat Mechanic from 'Mimir':

Lucid Dream is a rechargeable area-based push attack that knocks back all enemies within range.

Recharging the ability requires collecting Lucid Essences, which are dropped by certain enemies upon death.

Combat Mechanic from 'Mimir':

Lucid Dream is a rechargeable area-based push attack that knocks back all enemies within range.

Recharging the ability requires collecting Lucid Essences, which are dropped by certain enemies upon death.

Pick Up Mechanic from 'Mimir':

Stimmuli are randomized pick-ups that appear in the Dream World, granting various effects such as temporary protection or enemy freeze.

Their spawn is dynamically tied to hidden objects found during exploration phase.

Pick Up Mechanic from 'Mimir':

Stimmuli are randomized pick-ups that appear in the Dream World, granting various effects such as temporary protection or enemy freeze.

Their spawn is dynamically tied to hidden objects found during exploration phase.

Trap Mechanic from 'Mimir':

Ppuddle that slowly drags enemies down, changing to a red (blood) hue to visually signal its cooldown state.

Trap Mechanic from 'Mimir':

Ppuddle that slowly drags enemies down, changing to a red (blood) hue to visually signal its cooldown state.

Trap Mechanic from 'Mimir':

Crab Trap that captures enemies, reduces their size, and removes them from play.

Trap Mechanic from 'Mimir':

Crab Trap that captures enemies, reduces their size, and removes them from play.

Trap Mechanic from 'Mimir':

Activates upon enemy overlap, dealing damage over time through a bleeding effect.

Once triggered, the spikes retract temporarily, signaling the trap’s cooldown phase.

Trap Mechanic from 'Mimir':

Activates upon enemy overlap, dealing damage over time through a bleeding effect.

Once triggered, the spikes retract temporarily, signaling the trap’s cooldown phase.

Trap Mechanic from 'Mimir':

On enemy overlap, the trap delivers a strong vertical impulse, launching targets upward.

The trapdoor opens instantly on activation and closes gradually, providing a visual cue for cooldown recovery.

Trap Mechanic from 'Mimir':

On enemy overlap, the trap delivers a strong vertical impulse, launching targets upward.

The trapdoor opens instantly on activation and closes gradually, providing a visual cue for cooldown recovery.