Some visual scripting using UE5 Blueprints to create gameplay logic, enemy behavior, UI functionality, and more.
Push mechanic (from 'Mimir')
Enemy Behaviour Tree (from 'Mimir')
Enemy Beam attack (from 'Mimir')
Trap interaction with Enemies (from 'Mimir')
Dream World UI (from 'Mimir')
Option Menu (from 'Mimir')
Wave Timer (from 'Mimir')
Gamble game with price change (from 'Mimir')
MiniMap material (from 'Mimir')
Water Material (from 'Mimir')