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Blueprints

Some visual scripting using UE5 Blueprints to create gameplay logic, enemy behavior, UI functionality, and more.

Push mechanic (from 'Mimir')

Push mechanic (from 'Mimir')

Enemy Behaviour Tree (from 'Mimir')

Enemy Behaviour Tree (from 'Mimir')

Enemy Beam attack (from 'Mimir')

Enemy Beam attack (from 'Mimir')

Trap interaction with Enemies (from 'Mimir')

Trap interaction with Enemies (from 'Mimir')

Dream World UI (from 'Mimir')

Dream World UI (from 'Mimir')

Option Menu (from 'Mimir')

Option Menu (from 'Mimir')

Wave Timer (from 'Mimir')

Wave Timer (from 'Mimir')

Gamble game with price change (from 'Mimir')

Gamble game with price change (from 'Mimir')

MiniMap material (from 'Mimir')

MiniMap material (from 'Mimir')

Water Material (from 'Mimir')

Water Material (from 'Mimir')